// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0001: wait 3 ms 
03A4: name_thread 'SHOP' 
0001: wait 0 ms 
02FA: set_garage 'MODGLAS' type 32 
0002: jump @SHOP_41 

:SHOP_41
0001: wait 2000 ms 
03BC: 11@ = create_sphere_at 1804.466 -2146.931 13.5469 radius 3.0 

:SHOP_71
00D6: if 
0256:   player $PLAYER_ACTOR defined 
004D: jump_if_false @SHOP_71 

:SHOP_87
0001: wait 0 ms 
00D6: if 
00DF:   actor $PLAYER_ACTOR driving 
004D: jump_if_false @SHOP_87 
03C0: 4@ = actor $PLAYER_ACTOR car 
0001: wait 0 ms 
00D6: if 
0103:   actor $PLAYER_ACTOR in_sphere 1804.466 -2146.931 13.5469 radius 3.0 3.0 3.0 sphere 0 stopped_in_car 
004D: jump_if_false @SHOP_87 
00D6: if and
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #AMBULAN 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #BROADWAY 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #BOXVILLE 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #CEMENT 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #COMBINE 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #COPBIKE 
004D: jump_if_false @SHOP_87 
00D6: if and
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #COPCARSF 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #FIRETRUK 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #HOTDOG 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #JESTER 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #TOPFUN 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #BMX 
004D: jump_if_false @SHOP_87 
00D6: if and
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #TRACTOR 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #TRASH 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #BIKE 
80DD:   not actor $PLAYER_ACTOR driving_car_with_model -1 
004D: jump_if_false @SHOP_87 
00D6: if 
84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle 
004D: jump_if_false @SHOP_87 
0001: wait 1000 ms 
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1804.466 -2146.931 13.5469 
01B4: set_player $PLAYER_CHAR can_move 0 
0826: enable_hud 0 
0581: enable_radar 0 
0519: set_car 4@ locked 1 
0441: 5@ = car 4@ model 
09E1: get_car_model 5@ price_to 6@ 
0109: player $PLAYER_CHAR money += 6@ 
0373: set_camera_directly_behind_player 
016A: fade 0 time 1000 
0001: wait 1500 ms 
00A1: put_actor $PLAYER_ACTOR at 1804.111 -2123.136 13.589 
016A: fade 1 time 1000 
0001: wait 1000 ms 
00A6: destroy_car 4@ 
0826: enable_hud 1 
0581: enable_radar 1 
01B4: set_player $PLAYER_CHAR can_move 1 
0002: jump @SHOP_87 
